Seven deadly sins
There are 7 groups of buildings corresponding to the 7 sins: sloth, greed, anger, heresy, gluttony, pride, and lust. Additionally, there is a separate group called Hamartia. Hamartia is responsible for general knowledge about sins, and all the buildings in this group deal with working with sinners. Today I'll tell you about 3 buildings from Hamartia group.
The Catcher
The souls of sinners are directed to Hell, where they aimlessly float until they are caught! Each sinner has their own sin and story, but here they are merely a resource. From them, sin (experience) is extracted, fragments of the soul (energy for buildings) are harvested, and their souls are used to create new demons. However, before processing a sinner, they must be caught. For this purpose, there is a building called the Catcher. The Catcher selects the nearest sinner and begins to attract them. Captured sinners are placed in cells and then sent to the Heart of Darkness.
The Reaper
The Reaper is needed for harvesting sin. Inside it, the souls of sinners swirl in a circle while the demon extracts sin from each victim. The harvested sin is sent to the Heart of Darkness. In the game, sin is essential for unlocking new buildings and learning skills.
The Torture Chamber
In the Torture Chamber, the souls of sinners are impaled on three massive hooks while the demon spins them around. The sinners are tormented until the last fragments of their souls are extracted. These soul fragments are sent to the buildings, as they serve as an equivalent to electricity in this realm.

Get Abyssal Acres: Infrernal Infrastructures
Abyssal Acres: Infrernal Infrastructures
a ~pixel rogue-lite strategy game with a side view
Status | In development |
Author | Nova xPress |
Genre | Strategy |
Tags | 2D, Dark, Indie, Pixel Art, Roguelike, Roguelite, Tower Defense |
Languages | English, Russian |
More posts
- 5 min of gameplay7 days ago
- The first public show...9 days ago
- Welcome to the Abyssal Acres33 days ago
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